Example Combat Turn
Overview
This section describes the calculations of an example combat turn and how winners and losers are generated in our simulated combat encounters.
Each round a number between 1-100 will be generated and the appropriate attribute will be added. Scores are then compared to determine their success or failure and then resolved.
Gladiator 1 enters the arena
Initiative 10 Health 100 Attack 20 Defense 40 Damage 5
Gladiator 2 enters the arena
Initiative 20 Health 100 Attack 10 Defense 20 Damage 8
Round 1
Initiative Round 1
Gladiator 1 rolls 58 (add his initiative score of 10) = 68 initiative Gladiator 2 rolls 53 (add his initiative score of 20) = 73 initiative
Gladiator 2 goes first this turn
Combat Round 1
Gladiator 2 goes first due to higher initiative
Gladiator 2 rolls 39 (add his attack of 10) = 49 Gladiator 1 rolls 76 (add his defense of 40) = 116
Gladiator 1 blocks Gladiator 2's attack - no damage is done to Gladiator 1
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Gladiator 1 rolls 41 (add his attack of 20) = 61 Gladiator 2 roll 39 (add his defense of 20) = 59
Gladiator 1 hits Gladiator 2 for 5 damage
End of Combat Round 1
Gladiator 1 health 100 Gladiator 2 Health 95
Round 2
Initiative Round 2
Gladiator 1 rolls 84 (add his initiative score of 10) =94 initiative Gladiator 2 rolls 28 (add his initiative score of 20) = 48 initiative
Gladiator 1 goes first this turn
Combat Round 2
Gladiator 1 goes first due to higher initiative
Gladiator 1 rolls 67 (add his attack of 20) = 87 Gladiator 2 rolls 12 (add his defense of 20) = 32
Gladiator 1 hits Gladiator 2 for 5 damage
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Gladiator 2 rolls 71 (add his attack of 10) = 81 Gladiator 1 roll 40 (add his defense of 40) = 80
Gladiator 2 hits Gladiator 1 for 8 damage
End of Combat Round 2
Gladiator 1 health 92 Gladiator 2 Health 90
This continues until one persons health reaches zero or below
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