Example Combat Turn

Overview

This section describes the calculations of an example combat turn and how winners and losers are generated in our simulated combat encounters.

Each round a number between 1-100 will be generated and the appropriate attribute will be added. Scores are then compared to determine their success or failure and then resolved.

Gladiator 1 enters the arena

Initiative 10 Health 100 Attack 20 Defense 40 Damage 5

Gladiator 2 enters the arena

Initiative 20 Health 100 Attack 10 Defense 20 Damage 8

Round 1

Initiative Round 1

Gladiator 1 rolls 58 (add his initiative score of 10) = 68 initiative Gladiator 2 rolls 53 (add his initiative score of 20) = 73 initiative

Gladiator 2 goes first this turn

Combat Round 1

Gladiator 2 goes first due to higher initiative

Gladiator 2 rolls 39 (add his attack of 10) = 49 Gladiator 1 rolls 76 (add his defense of 40) = 116

Gladiator 1 blocks Gladiator 2's attack - no damage is done to Gladiator 1

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Gladiator 1 rolls 41 (add his attack of 20) = 61 Gladiator 2 roll 39 (add his defense of 20) = 59

Gladiator 1 hits Gladiator 2 for 5 damage

End of Combat Round 1

Gladiator 1 health 100 Gladiator 2 Health 95

Round 2

Initiative Round 2

Gladiator 1 rolls 84 (add his initiative score of 10) =94 initiative Gladiator 2 rolls 28 (add his initiative score of 20) = 48 initiative

Gladiator 1 goes first this turn

Combat Round 2

Gladiator 1 goes first due to higher initiative

Gladiator 1 rolls 67 (add his attack of 20) = 87 Gladiator 2 rolls 12 (add his defense of 20) = 32

Gladiator 1 hits Gladiator 2 for 5 damage

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Gladiator 2 rolls 71 (add his attack of 10) = 81 Gladiator 1 roll 40 (add his defense of 40) = 80

Gladiator 2 hits Gladiator 1 for 8 damage

End of Combat Round 2

Gladiator 1 health 92 Gladiator 2 Health 90

This continues until one persons health reaches zero or below

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