> For the complete documentation index, see [llms.txt](https://halls-of-olympia-developers.gitbook.io/halls-of-olympia/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://halls-of-olympia-developers.gitbook.io/halls-of-olympia/gladiatorial-combat/combat-overview/playable-gladiator-combat-mode-in-progress/combat-damage.md).

# Combat Damage

## Damage Types

Different attack animations can have one or more effects on the opponent if landed successfully.&#x20;

* Damage
* Stun
* Knockback

### Damage

This is a simple reduction in the health of the Gladiator. THe amount of damage is applied after any armour reductions.&#x20;

### Stun

This causes a momentery loss of control for a player where control inputs are ignored, simulating the stun effect of the blow. Stuns will always be very short in duration. Sun also affects AI characters.

### Knockback

This pushes the opponent backwards or away from the direction of the blow. The opponent staggers backwards a short distance and then recovers.  \ <br>
